We decided that we wanted to work with the very best design partner on this unique project as we knew that building such a radically intuitive and interactive application wouldn’t be easy. How we chose MetaLab as our design partner MetaLab - We make interfaces (source: MetaLab)Īs the founding team, we have led product and engineering efforts of rock-solid enterprise applications, developer-focused platforms, and engaging video conferencing apps at Google, SAP, HireVue, and other great companies. With all our hopes and dreams for CoScreen laid out, it was painfully clear that strong design execution would be essential to fulfill our vision. There were remote desktop tools, pair programming tools, video conferencing tools, file sharing tools, browser-based collaboration tools - but nothing even remotely resembling what we had in mind. Why great design is paramount for CoScreen You and your team members must get the natural feeling of being connected even when being remote through subtle audio and video chat - without making you tired or stressed.You must be able to collaborate at an instant without ever having to give up your privacy.You must be able to interact with artifacts shared by your team members as if they were your own without any friction (e.g., application windows using mouse and keyboard). ![]() You must have the ability to share digital artifacts (e.g., application windows) with your fellow team members with one intuitive interaction as if there were no boundaries between computers, no matter your role or the place in your workflow. ![]() Max Andaker, co-founder and Chief Product Officer of CoScreen, laid out our product principles as follows: Product principlesĬoScreen enables a multi-user collaboration experience for remote teams on a shared desktop that's unlike every other tool out there. This concept and the first prototypes influenced what CoScreen is today. Especially when remote, we didn’t want to primarily stare into each other’s faces but rather solve complex issues together, build great products together, and teach each other by working together.Īnd so, hugely frustrated after dozens of prototypes and iterations, I came up with a radically different collaboration concept that enables multiple users to collaborate seamlessly and interactively on a joint digital space. We also noticed that existing tools were highly focused on video chatting. And no matter the setup, every attempt to share and collaborate on some digital insight or complex problem with the team took more than ten clicks, and it never felt natural. Some of us were collocated, some were hybrid, some were remote, some where travelling between various events. SAP Labs in Palo Alto (source: SAP/Verizon) But first and foremost, they required frequent, lively, and interactive exchanges between us team members. They involved tinkering with hardware, software, computer vision, natural language processing, and many other complex components. ![]() ![]() We were a funky group of designers, developers, product managers, and architects who rapidly prototyped far-fetched technology visions. The reason for us to create CoScreen was the struggle with the collaboration tools of today.Ī couple of years ago, I was a member of a corporate skunkworks team at SAP in Palo Alto, California. Jason Culbertson, Design Partner at CoScreen.Till Pieper, Co-founder CEO at CoScreen.This post sheds some light on how the UI of CoScreen 1.0 was designed by some of the industry’s best interface designers. CoScreen is a radically different collaboration platform with a unique interface for agile teams.
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